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SE Map Win Tactic

Posted: Fri 25. Jul 2008, 14:18
by leitwolf
When attacking an SE (Standard Enhanced) map you must remember to do the following:

DO NOT BRING AIR IN THE FIRST 4 MINS, unless you are using PIGS ALBS or VULTS.

If using PIGS or VULTS your job is to head to the target poc and assist in clearing and after it is ours defending.

Straight away at the start the first people in need to aim to take and SECURE 1 poc, secure meaning having sitters and arti/splash (imp,Ghast etc) on it to make sure enemy doesn't repoc it.

At 11:20 Another poc should be sought for security, when aiming for these first 2 pocs MAKE SURE you are aiming for the ones closest to our ports. There is very little point in one clouter poccing a poc 20m from their main portal as it will be easily retaken. Reason for timing of 11:20 is just because if the server loads it can disrupt poctime and it's safer to have 2 pocs by 10 incase enemy is repoccing.

The KEY to SE maps is always making sure you watch enemy movements, if you rein imps planning to take C3 poc and we only have B2 poc in our possession with weak defense. You see enemy mlortha's running to B2 You need to head there also, remember if enemy repocs all on SE it's instant loss, so keep that defense strong

Ideal units for starting SE attack's are the following:

Hydra (nice poccers and as we will have no AA they will rack up the frags.)
Arbs
Imps
Ghast
Poccer - Moth, Podas, Wraith, Leviathans, Revenants, Chimeras
Miners - Sappers, Albs.
Sitters - Moth, Wight, Imp, Leviathans, Revenants.

I mean plenty of other units are VIABLE, but this list is the units i would like to see reined, you may worry at the lack of AA but the main emphasis on SE is to control the ground, POC's are the only thing that matters and the best units to manage these are the one's listed above. Units like chims would also be welcome due to their ability to hit air, and if you have GA that is capable of poccing then feel more than free to bring.

After 10 mins it's all about keeping those 2 chosen POC's, Poctime will be called by a council member or the BC and as such it will be a normal battle, just pay constant attention to the pocs you possess and make sure neither one is left undefended.

Poctime for 5 poc SE attacks will always be EG and for 4 poc SE attack will always be 6 MINS, this rule also applies to Standard Battles unless a council member or the BC calls otherwise.

-----LeiTwoLf-----

Posted: Fri 25. Jul 2008, 14:18
by Advertising