Attack Strategy
Posted: Fri 25. Jul 2008, 14:22
Before u request a battle make sure that as many as possible of the surrounding maps are grabbed or fped. OR go stay undeployed in the maps so prevent nme from easily grabbing them back. WHY: to make sure later regi reins can use these portals and that later nme reins cant. Always walk undeployed and if timer is up pls request the battle undeployed so that u dun get stuck while waiting to enter a battle. If timer not up pls undeploy after u are accepted while waiting.
1st 5 min of the battle:
Objective is to clear nme airmines kill their albs, aa and ga asap so that our albs can put as many mines in strategical positions as possible. UNITS: rein range aa (hawks or owls) or airmine clearers (momos, retreat them asap if no nme airmines) or ga (cloak ga pegs or other fast ga, slow ga sucks) or gryphs (to kill nme ga and balls 1st and asap) or fast ag with manta (pelis or ozzy) or albs (need a lot albs coming in waves). DO NOT bring nix or pigs if these are among ur 2 EG sets. Clouters can bring nix or pigs at start. LOOK at what others bring and try balance units, if 2 many brought aa u make the call to retreat ur aa and bring albs and vice versa.
Midgame and early poc:
Keep a constant pressure on nme portals, 1 or 2 ppl always lure behind nme lines. SCOUT map constantly and keep pocs clean and open. If u not clouter do ur best to kill nme def while u get ur frags. If EG poc is called this is the time clouters get ur frags. If early poc is called, CALL ur poc and dun be late.
EG:
Units: range aa (owls or hawks with booster) nix or pigs or ghasts or imps or Trebs or arbs (with manta) IF U BRING range aa ur purpose is to circle nme portals killing only nme rocs and vults and manta (must die or our cloak def and infil poccers die). IF WE OWN SOME POCS, which we usually will unless its 5/3 poc atk and noone poc early, u use ur gasts or imps or camo units to block the pocs.
1st 5 min of the battle:
Objective is to clear nme airmines kill their albs, aa and ga asap so that our albs can put as many mines in strategical positions as possible. UNITS: rein range aa (hawks or owls) or airmine clearers (momos, retreat them asap if no nme airmines) or ga (cloak ga pegs or other fast ga, slow ga sucks) or gryphs (to kill nme ga and balls 1st and asap) or fast ag with manta (pelis or ozzy) or albs (need a lot albs coming in waves). DO NOT bring nix or pigs if these are among ur 2 EG sets. Clouters can bring nix or pigs at start. LOOK at what others bring and try balance units, if 2 many brought aa u make the call to retreat ur aa and bring albs and vice versa.
Midgame and early poc:
Keep a constant pressure on nme portals, 1 or 2 ppl always lure behind nme lines. SCOUT map constantly and keep pocs clean and open. If u not clouter do ur best to kill nme def while u get ur frags. If EG poc is called this is the time clouters get ur frags. If early poc is called, CALL ur poc and dun be late.
EG:
Units: range aa (owls or hawks with booster) nix or pigs or ghasts or imps or Trebs or arbs (with manta) IF U BRING range aa ur purpose is to circle nme portals killing only nme rocs and vults and manta (must die or our cloak def and infil poccers die). IF WE OWN SOME POCS, which we usually will unless its 5/3 poc atk and noone poc early, u use ur gasts or imps or camo units to block the pocs.